Screen Filters & Shaders
Visual filters and shader effects for retro games — CRT, LCD, VHS, Game Boy, and more
Provenance includes built-in Metal screen filters that let you enhance or authentically reproduce the look of retro games. From CRT scanlines to LCD grids to VHS tape effects, these filters transform how games are displayed.
Overview
Provenance supports multiple types of visual filters:
Built-in filters
Custom Metal shaders
All cores
RetroArch shaders
Core-specific shader support
RetroArch-based cores
PPSSPP filters
Built-in to PPSSPP core
PSP games
Auto mode
Automatic filter selection by screen type
All cores
Coming soon: Slang shader support (ported from RetroArch) is in active development, bringing hundreds of additional shader presets with a custom SwiftUI parameter preview and editing UI. Shaders are pre-converted to Metal for maximum performance.
How to Apply Filters
Global Filter Setting
Apply a filter to all games:
Open Provenance → Settings
Scroll to Video / Display
Select Screen Filter
Choose a filter from the list
The filter applies to all games immediately
Per-Game Filter
Apply a filter to a specific game only:
Long-press a game in your library
Select Game Settings
Under Video, select Screen Filter
Choose a filter — this overrides the global setting for this game only
Auto Mode
Provenance can automatically select the appropriate filter based on the emulated system's screen type:
CRT
Simple CRT or Complex CRT
NES, SNES, Genesis, PS1, N64
Color/Mono LCD
LCD
GBA, Game Gear, Lynx, PSP
Dot Matrix
Game Boy
Game Boy, GBC
Modern/Unknown
None
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Available Filters
CRT Filters
Recreate the look of playing on a classic CRT television:
Simple CRT
Lightweight CRT simulation — great balance of look and performance
Curvature, vignette, brightness, zoom
Complex CRT
Full-featured CRT with bloom, shadow mask, and TV line density
Bloom, scanlines, shadow mask, warp/curvature, gamma, TV line density
Mega Tron
CRT with mask intensity, scanline thinness, and Trinitron curve
Mask intensity, scanline thinness, scan blur, curvature, corner rounding
ulTron
CRT with hard scan/pixel effects and shadow mask
Hard scan, hard pixel, warp, shadow mask (dark/light), bright boost, bloom
Best for: Console games (NES, SNES, Genesis, PS1, N64) — these were designed for CRT displays and look most authentic with CRT filters.
LCD Filter
Simulate handheld LCD screens:
LCD
Pixel grid simulation with ghosting and scanline effects
Grid density, grid brightness, contrast, saturation, ghosting, scanline depth, bloom
Best for: Handheld games (GBA, Game Gear, Lynx, PSP) — recreates the original handheld LCD experience.
Specialty Filters
Game Boy
Dot-matrix LCD with classic 4-color green palette
Ghosting, contrast, scanline depth. Palette auto-adjusts based on screen type (dot matrix vs monochromatic LCD)
VHS
Animated VHS tape effect with noise and tracking artifacts
Noise, scanline jitter, color bleed, tracking noise, tape wobble, ghosting, vignette
Game Boy is great for authentic DMG Game Boy aesthetics. VHS adds a fun retro TV recording look — the effect is animated with time-based noise and wobble.
RetroArch Core Shaders
Games running on RetroArch-based cores can access additional shader options through the RetroArch settings interface:
Launch a game using a RetroArch core
Open the pause menu
Navigate to RetroArch Settings → Shaders
Browse and apply shader presets
RetroArch shaders offer more advanced effects including:
Multi-pass shader chains
Color correction and palette adjustments
Phosphor glow effects
Composite video simulation
Integer scaling
Performance Impact
None (Nearest Neighbor)
None
Default, no processing
Simple CRT
Low
Lightweight — good for older devices
LCD
Low
Grid overlay + ghosting
Game Boy
Low
Palette swap + dot matrix
Complex CRT
Low-Medium
Bloom + shadow mask + multiple effects
Mega Tron / ulTron
Low-Medium
Multiple CRT effects
VHS
Medium
Animated — time-based noise and wobble
RetroArch multi-pass
Medium-High
Depends on shader complexity
All built-in Metal filters are highly optimized and have minimal performance impact on modern devices. RetroArch multi-pass shaders may reduce performance on older devices.
Tips
Match the filter to the system — CRT for console games, LCD for handhelds, Game Boy for DMG games, or use Auto mode
Try before committing — Change filters mid-game from the pause menu to compare
Auto mode is smart — It picks CRT, LCD, or Game Boy filter based on the system's original screen type
Disable on slower devices — If you're getting frame drops on older hardware, use Simple CRT or disable filters
Per-game is powerful — Set Complex CRT for your SNES games but Game Boy filter for GB, without changing anything globally
VHS for fun — The animated VHS effect is great for screenshots and streams
Troubleshooting
Filters not appearing in settings
Make sure you're on the latest version of Provenance. Filter options are in Settings → Video / Display. If using a RetroArch core, additional shaders are in the RetroArch settings interface (accessible from the pause menu).
Game runs slowly with filters enabled
Try simpler filters (Simple CRT, LCD) or disable filters entirely. The VHS filter and RetroArch multi-pass shaders are the most demanding. Built-in Metal filters have minimal overhead on iPhone 11+ and Apple TV 4K.
Filter looks different in portrait vs landscape
Some filters (like CRT scanlines) are orientation-dependent. The filter adjusts to the screen orientation automatically — horizontal scanlines in landscape, which matches real CRT behavior.
Need help? Ask on Discord.
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